Interactive Computer Graphics, 6/E (A Top-down Approach With Shader-based Opengl)

Penulis
Angel, Edward/ Shreiner, Dave/ /
Penerbit
Pearson Custom Publishing
Diterbitkan
20110427
ISBN
9780132545235
Kawasan pendaftaran ISBN
Kawasan berbahasa Inggeris (ISBN 978-0)

Huraian

This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. Computer animation and graphics--once rare, complicated, and comparatively expensive--are now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer Graphics with OpenGL(R) 3.1, 6e, is an introduction to computer graphics text that fully integrates OpenGL 3.1 and emphasizes application-based programming. Using C and C++, the top-down, programming-oriented approach allows for coverage of engaging 3D material early so readers immediately begin to create their own 3D graphics. Low-level algorithms (for topics such as line drawing and filling polygons) are presented after readers learn to create graphics.